E a considerable share in 30 greenhouse gases reduction by 2030.Environ. Sci. Proc. 2021, 9,four ofAuthor Contributions: A.G. and S.S. created a calculation algorithm, S.S. did the computations, and S.S. and a.G. BI-425809 manufacturer analyzed the data and wrote the paper. All authors have study and agreed for the published version from the manuscript. Funding: The study was carried out using equipment which was bought due to “Research around the efficacy of active and passive solutions of enhancing the power efficiency of your infrastructure with all the use of renewable power sources”–project was co-financed by the European Regional Improvement Fund under the Regional Operational Programme with the Podlaskie Voivodship for the years 2007013. Acknowledgments: The investigation was carried out at the Bialystok University of Technologies in the Division of HVAC Engineering as the projects WI/WB-IIS/6/2021 and WZ/WB-IIS/4/2019 and was subsidised by the Ministry of Science and Larger Education in the Republic of Poland from funding for statutory R D activities. Conflicts of Interest: The founding sponsors had no function in the design and style from the study; inside the collection, analyses, or interpretation of information; in the writing from the manuscript, and inside the selection to publish the outcomes.Citation: Bezzi, L.; Bezzi, A.; Gietl, R.; Naponiello, G.; Feistmantl, K. Real-Time 3D and Archaeology: A Status Report. Environ. Sci. Proc. 2021, ten, 16. 10.3390/ environsciproc2021010016 Academic Editors: Sara Gonizzi Barsanti, Saverio Giulio Malatesta and Augusto Palombini Published: 11 NovemberPublisher’s Note: MDPI stays neutral with Calphostin C Purity regard to jurisdictional claims in published maps and institutional affiliations.This article attempts to summarize the knowledge of Arc-Team, a commercial archaeological firm, in using real-time 3D technologies for specialist purposes. The subject was analysed considering the years involving 2012, when some preliminary tests have been performed together with the software RGBDemo, and 2016, when the company defined a brand new protocol based on SLAM technologies. This acronym for simultaneous localization and mapping refers to numerous robotics methodologies utilised to map “an unknown environment when simultaneously keeping track of an agent’s location within it” [1]. The whole analysis about real-time 3D technologies and archaeology has been based around the free/libre and open-source software program (FLOSS) embedded within the GNU/Linux distribution ArcheOS [2]. In the development of some distinct archaeorobotic devices [3], open hardware was also made use of or created to be able to optimize the final result and align it to the acceptable standards from the archaeological tolerance [4]. Each of the methodologies taken into consideration is described underlining the limitations and added benefits, thinking of the feedback obtained in the fieldwork. Indeed, each of the proposed technologies have been carefully tested within specialist projects related to archaeology and, additional precisely, to 3D recording of landscapes (survey), structures (excavation) and findings (documentation). 2. RGBDemo 2.1. First Test and Technical ValidationCopyright: 2021 by the authors. Licensee MDPI, Basel, Switzerland. This short article is an open access article distributed below the terms and circumstances from the Creative Commons Attribution (CC BY) license (licenses/by/ 4.0/).As previously described, Arc-Team’s study on real-time 3D in archaeology began about 2012, with some experiments performed with the FLOSS RGBDemo, created by Nicolas Burr.
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